Project 3 -
Objects and Narratives
“Utilising your selected collection of objects from the Science Museum, explore imaginative ways
to bring the objects to life and tell their stories tailored for a specific audience. Through innovative
communication methods, you need to engage a specific audience into an immersive experience,
bringing the significance of these artifacts to life in a memorable and impactful way.”
This project centers on a collection of vintage cameras from the Science Museum. It investigates how digital interaction can be used to tell the stories behind historical artifacts. I envision this experience through an interactive multitouch table, allowing museum visitors to engage with each camera individually. The project highlights their historical context, function, materials, and cultural relevance. The final outcome is prototyped and visualized using Figma, demonstrating an immersive, exploratory user experience.
Logbook
“Visit the Science Museum in London, or another major museum collection elswhere. Consider how the 'display' engages with the audience and conveys its message. Take images and
make drawings in your sketchbooks.” ↑
To see the full interface, please click the button below.
Here is a screenshot of my figma work page. I made the interface as simple
as possible so that users can operate this in a rather easy way.
You can click the button here and visit my miro board site
to view the full walkthrough steps in pictures.